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Showing posts with label manga. Show all posts
Showing posts with label manga. Show all posts

Thursday, 10 July 2014

The Case Files of Young Kindaichi, Files 12 and 13

I don't write much about manga:although I know it's a useful supplement for learning the kanji, I don't read it very much; and since there are a lot of blogs out there on the subject, I don't think I have much to add. I did write about one of the 金田一少年 (Young Kindaichi) manga last year. That one, The Vampire Legend Murder Case, like all those I had read, was from the more recent series, by AMAGI Seimaru (天樹征丸). In the early years the main series was written by KANARI Youzaburou (金成陽三郎). Some people are not big fans of Kanari (here for instance are the blogger TomCat's reviews of several of the translations); but the main reason I had read nothing by him is that in the original, the stories are published so that most start in one volume and end in another. That means that if you want to read every story you pay for, you have to buy a set of three or more volumes between the points where the break between stories and the break between volumes coincide. I didn't care to spend that much money on a writer I might not enjoy, but in Japan recently I picked up a short stretch of three volumes second hand, Volumes 16 to 18 of the series, containing File 12, 蠟人形城殺人事件 (Rouningyoujou satsujinjiken, The Waxworks Castle Murder Case, 1996) and 13, 怪盗紳士の殺人 (Kaitou shinshi no satsujin, Mysterious Thief The Gentleman's Murder, 1996). Both of these have an English translation (with one story per volume, unlike the Japanese), the first as The House of Wax (2006), the second as The Gentleman Thief (2006), both translated by Matt Varovsky. The publishers have changed the file numbers, so that they now number 13 to 14 rather than 12 to 13.

In The Waxworks Castle Murder Case, Kindaichi and his rival Superintendent AKECHI are invited to a mystery solving competition along with other leading crime experts at a lonely castle. The whole castle had been transferred from Germany, intended as the centre of a tourist attraction. That had failed and now the castle stands alone in the mountains. The castle has the nickname "wax figure castle", because it is peopled by life sized waxworks. Among those, they find a line of figures perfectly reproducing all the guests at the mystery solving competition, including Kindaichi, Miyuki and Akechi. The setup of the story is very nicely done. We have a play murder puzzle in which the competitors find one of their number apparently stabbed in the back, but then realise that it is only the wax model that has been stabbed and this 'murder' is their first mystery. Then, when this is solved, they wonder where the real person whose waxwork had been killed is. This is the start of a series of murders in which the murder is announced by the 'murder' of the victim's waxwork figure. Trapped in the castle and unable to contact the outside world, the detectives must solve the case before they become the victims.

The trick in this one is not new, but it's a neat variation, very well prepared. In general Kanazari makes very good use in various ways of the atmospheric, window dressing elements, both to deceive us and to keep us interested as the story is unfolding.

Mysterious Thief The Gentleman's Murder is a much weaker work. Inspector KENMOCHI has called in Kindaichi to help him catch a master thief, who goes by the name "The Gentleman" and always sends a calling card announcing the coming theft of a work of art. The Gentleman also always "steals" the subject of the painting, by changing it in some way. Japan really likes mysterious thieves; and this sounds like a promising opening, with the prospect of a double mystery, theft and murder, connected in some way, or unconnected. Somehow it doesn't come out as interesting as one might hope. The solution to the murder mystery involves a variation on a very standard trick (with perhaps one small interesting innovation, which I'd have liked to see used in a better story).

There are certain elements common to almost all Young Kindaichi mysteries: a closed circle of suspects in an isolated setting; a chapter at the end which explains the motive of the murderer. This can be a little tedious. I remember as a child feeling a bit impatient when I read the ends of the Sherlock Holmes books with the same structure (A Study in Scarlet and The Valley of Fear?). We know who did it now, who cares about the backstory? The Waxworks Castle Murder Case at least provided a new plot idea.

I've read five of the mysteries written by Amagi, and only once (that I noticed) was there a clue which was only in the artwork, not in the text. By contrast, both the mysteries here had clues which were in the pictures and not in the text, although in each case there was something in the text to draw your attention to the fact that there was a clue to be found. The art is by さとう ふみや (SATOU Fumiya), as in the later series. The characters are much the same, but there seem to be subtle changes. Kindaichi's face often looks plumper than in the revived series, and the area of Miyuki's chin and lower jaw is larger. The latter change seems to be part of some more general change in taste in what kind of female faces are judged attractive, even though the volumes here were published only eight years before the start of the new series.


Sunday, 14 July 2013

The Vampire Legend Murder Case

I don't really read manga; but people say it's a good way to improve your Japanese reading skills. Since most manga are written for children, they come with furigana; and as the story is being told in pictures at the same time, you get a lot of contextual clues to what is going on. I have read a few volumes of the detective series 金田一少年の事件簿 (The Case Files of Young Kindaichi). Like Japan's other major detective manga 名探偵コナン (Case Closed), the series has been running for about twenty years. Quite a few of the earlier volumes have been translated into English; but I've only read some of the later volumes, which haven't yet been translated.

If you think about it, comic books have some real advantages for a puzzle detective story. The worst medium is probably film. Filmmakers can't easily show exactly what is going on, if it's a complicated event involving the viewpoints of several people; a whole range of problems are excluded by their nature (railway timetables, for instance); and the audience doesn't have time to think about the problem. A television series can be better in the last respect, but otherwise shares the same problems. I prefer novels and short stories, but those too have their problems. Even in prose, it's a little tricky to make sure the reader understands exactly what is supposed to be happening. You can sometimes solve a puzzle because the writer's necessary gear shift from normal narration to very detailed narration makes it obvious that some particular action is going to be significant. And sometimes the writer knows that prose is just not going to be enough. Like golden age detective stories, most Japanese puzzle detective stories have maps or plans; some have more than one. A comic book is already a visual medium; so it can have maps and plans without admitting a failure of the main means of expression. And it can make clear what is going on without shifts in narrative style beyond those that the authors themselves choose. Interestingly those Young Kindaichi books that I have read make hardly any use of one opportunity that comic books give: any clues that are in the illustrations are almost always also in the text (i. e. in the dialogue or in documents); I've only once or twice noticed a clue that was only in the illustration.  That doesn't mean that the illustrations are superfluous, so that you could throw them away and have a workable radio script. Apart from atmosphere and characterisation, you need them to understand what is being described.

AMAGI Seimaru (天樹征丸) is one of the two writers for the series, and the only one I've read. The Vampire Legend Murder Case (吸血鬼伝説殺人事件 2004) features the regular series characters KINDAICHI Hajime, his not-quite-girlfriend NANASE Miyuki and Inspector KENMOCHI. Kindaichi is supposed to be a typical teenager, without many good qualities except a deductive ability which is generally not exercised until really needed. It was originally hinted that he was KINDAICHI Kousuke's grandson (most stories have a point where he swears on his grandfather's name to solve the puzzle). This isn't spelt out in most stories, presumably to avoid conflict with the estate of YOKOMIZO Seishi; but I remember one book where it is said directly. So perhaps they came to a deal. Miyuki and Kenmochi play the generally thankless role of Watson, identifying by their own suggestions the elements of the puzzle that need to be solved.

The Kindaichi series has its own conventions: a closed set of suspects; a house with a dark history or legend; several murders; a chapter where Kindaichi gets serious, generally ending with the statement "All the puzzles are solved" (i.e. a challenge to the reader); a long chapter with the solution; a final chapter in which we see the backstory from the murderer's point of view. The haunted house this time is an abandoned and dilapidated former mansion, now being used unofficially as a guesthouse for people who enjoy the atmosphere of ruins. The vampire legend is an obvious bit of decoration like in a John Dickson Carr novel or Scooby Doo; but when we've read through to the end, it turns out to have more justification than we might have imagined. The long chapter with the murderer's motivation is the biggest deviation from modern detective stories, though readers of Sherlock Holmes may be more tolerant.

As a puzzle, there is a lot of ingenuity there. The setup is always less realistic than any detective story for adults could allow itself. But within that, Amagi deploys some really surprising tricks.