Mamoru bought the old armchair with the birthday money given him to buy a computer console, after noticing that the sound of breathing seemed to be coming from it. Having found that Archie is actually sentient, Mamoru mostly sits in a different chair facing him and discusses problems with him. He gives him the name Archie, since he cannot very well address him as "Chair", using the first two syllables of the English word "armchair" (you may be thinking that there's no "chi" in "chair": there is, if you write it in Japanese letters).
The mysteries that Archie solves generally belong to the genre known as 日常の謎, puzzles of everyday life, minor mysteries involving no major crime. There are four more or less independent stories, with some development carried over from one to the other. In the first, the bag that a fellow schoolboy had been making in crafts is vandalised, cut in half, so that the head of the octopus bodied alien he had painted on it is missing. In addition two teachers had been in the room that any vandal would have to pass through, and had seen nothing. Mamoru's friend, NOYAMA Fusa (野山芙紗), a detective story enthusiast, indentifies the case as a "locked room" mystery and a "headless corpse" problem. Detective story fans are often characters in Japanese detective stories, a consequence of the genre consciousness I mentioned earlier. The second story involves another impossible theft, the theft of a flower from the corsage of a young violinist. The third has Mamoru and Fusa investigating what looks like a secret message, chalk underlining of certain letters on a notice in the foreign graveyard in Yokohama, where the stories are set. The fourth breaks out of the pattern with a mystery rooted in Archie's past in wartime Shanghai. This adds elements of historical fiction and science fiction spy story, which is perhaps a bit much for a book that was already combining detective story and fantasy.
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